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2024-10-17 00:38:13

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Good reviews for the surrounding area? Is the newly launched Seven Day World really that bad?

2024-07-22 11:17:11 Editor: Reset. Does "Seven Day World" really look bad at the moment? Whether it's the mostly positive overseas reviews or the joyful discussion atmosphere among real players, it's not difficult to see that "Seven Day World" is not guilty of this. As a highly entertaining cultural product, electronic games inherently have a lot of subjectivity when players evaluate games. As long as a game can provide its audience with interesting game attributes, it is valuable.

On July 10th last week, the supernatural open world game "Seven Days World" produced by Starry Studio, an independent studio under NetEase, opened its global public beta on PC.

When the game goes online, Steam The reviews of the national stores are mixed, with a 66% positive rate, which is not a very good initial review,But the question is, is "Seven Day World" really so bad that there are mixed reviews?

As of the deadline, the current positive review rate is 67%

An interesting piece of data is that compared to the mixed reviews in China, the overseas reviews of "Seven Day World" are actually higher, with a non Chinese Steam store review rate of 71% and mostly positive reviews. If you filter through all the existing Steam reviews, you will find that non Chinese reviews account for more than 80% of the total reviews. In other words, most of the reviews for "Seven Day World" currently come from overseas players, who give it more positive reviews.

In terms of gaming media, IGN Rated "Seven Day World" with 8 points, stating that "combining easy to understand but stable home buildings, upgraded cultivation gameplay, and the best and weirdest biological designs of the year creates a very enjoyable survival and construction experience

As a simulation, IGN gave the first release version of Rust a score of 7, while the earliest version of Seven Days Kill only gave it a score of 4.9《famine》7 points. Due to the fact that SOC games generally require some time to improve, the initial rating of "Seven Day World" has already tied with the EA version《forestSon of Glory "," Kingdom of Fog Locks ", and" Palu the Phantom Beast "are already very high starting scores.

In terms of player numbers, Seven Day World has already attracted and retained a significant number of players during its initial release phase. According to Steamdb data, on July 12th, two days after its launch, the peak of simultaneous online Steam for Seven Day World exceeded 100000 and has maintained an upward trend, reaching the weekend of July 1sticmarketsIcmarkets Chinese websiteOfficial websiteAfter 4 days of withdrawal from the official website of icmarkets, it further exceeded 230000 yuan,Icmarkets Chinese official websiteEntered the fifth place on the Steam global hot game chart and the seventh place on the Steam hot selling chart worldwide.

What level of data is this? Let's make a horizontal comparison with the new Steam games that have been launched this year:

Excluding the mini game "Banana", "Seven Day World" ranks ahead of the monster level new game "Paranormal Palu" at the beginning of the year, with a peak of 2.1 million, "Inferno 2" with a peak of 459000, "First Descendants" with a peak of 265000, and "The Last Age" with a peak of 265000. Among the current new games on Steam this year, "Seven Day World" ranks fifth in terms of peak player count.

It should be noted that apart from blockbuster games like "Phantasm Palu", most SOC games are in a relatively fixed player circle. As a reference, "Seven Days Kill" peaked at 105000 and "Famine" peaked at 115000 in April this year, which just broke the highest simultaneous online performance. The debut score of "Seven Days World" is already close to the peak popularity of "Rust" (peak 245000).

Speaking of the number of first online players, as a domestically produced SOC, "Seven Day World" has already performed exceptionally well.

In the face of such an explosive surge in the number of people, what is the reputation of "Seven Day World"? Let's take a look at the situation in the overseas player community:

On Reddit, also known as the "European and American Tieba", topics related to "Seven Day World" mainly focus on sharing game attributes, such as the location of gold mines accidentally discovered by players, luxurious self built villas, creatively designed buildings, or funny moments during team strategy dungeons.

Of course, there have been many feedbacks about bugs and performance issues in the game, but overall, the discussion in the player community is quite harmonious. It can be said that overseas players are very fond of the "Seven Day World" series. On the overseas live streaming platform Twich, the number of viewers for "Seven Day World" is also quite high.

What is the problem with the evaluation gap between "mixed reviews" and "mostly positive reviews" at home and abroad? By observing the country reviews of Seven Day World, we have discovered some interesting phenomena - there are quite a few negative products in the country reviews, and many negative reviews are given by players who have played the game for less than 1 hour or even half an hour. In other words, many players do not have a complete understanding of the game before fully understanding it,Icmarkets Chinese official websiteIcmarkets Chinese websiteg> Withdrawal from icmarkets official websiteIcmarkets official websiteI have already given a negative review.

This is not to say that such negative reviews are completely without reference. Some players may have encountered small probability bugs, or issues related to functionality, configuration, hardware environment, etc., which are common in the initial release stage of a large multiplayer online game. However, it is also biased to conclude that "Seven Day World" will be sentenced to death due to such initial issues.

Just like in the current reviews of Seven Day World, there are still many negative reviews that are criticisms and suggestions made by players after fully experiencing the game and considering some of the current problems in the game. These reviews usually add a note indicating that if the game makes improvements to address these issues in the future, these players will come back to change their reviews.

Everyone is calmly discussing a game, what are the issues, and how to make changes. This is a relatively healthy game discussion.

Is Seven Day World really bad at the moment? Whether it's the mostly positive overseas reviews or the joyful discussion atmosphere among real players, it's not difficult to see that "Seven Day World" is not guilty of this. As a highly entertaining cultural product, electronic games inherently have a lot of subjectivity when players evaluate games. As long as a game can provide its audience with interesting game attributes, it is valuable.

Moreover, the affinity of game genres should also be taken into account in Seven Day World. The open world survival and construction category has always been more popular in overseas regions, as can be seen from the regional distribution of players in any SOC type in China. Overseas players with better affinity are generally more popular.

At present, instead of making hasty judgments due to unrealistic reasons, it is better to calm down and examine this game. During this period, the game's positive reviews have gradually increased. As a domestically produced game that has already made a name for itself, we should perhaps give some patience and support to "Seven Days World".

Are you playing Seven Day World? Are you satisfied with the current gameplay attributes? What are your thoughts and understanding of this somewhat "strange" game? Welcome everyone to have friendly discussions in the comment section!

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